Microsoft Azure 'PlayFab' multiplayer servers expand to more regions, AMD support in tow
Azure PlayFab is Microsoft'southward suite of tools for game developers and service-type titles, with a range of products that provide everything from analytics to server hosting. In a blog post today, Microsoft announced it's expanding Azure PlayFab performance to new regions. It's also introducing AMD virtual machines (VM) as a cheaper choice for sure scenarios.
Microsoft has at present expanded Azure PlayFab Multiplayer Server Hosting to Korea Central, India Central, UAE North, and U.S. West 2 in its Azure server farm, bringing the total number of supported regions to 22. Developers can leverage Azure PlayFab to build and host games beyond virtually any platform — from Xbox, to mobile devices, and even Google Stadia.
Previously, players situated in these regions would've had to connect to a server that was further afield, potentially impacting latency. Equally Microsoft continues to aggrandize its information locality, information technology says gamers on titles that leverage PlayFab servers will experience latency well below 100 milliseconds, all the manner down to 15 milliseconds in optimal weather. Microsoft as well touted its current PlayFab users, which include games similar Sea of Thieves, Minecraft, No Man's Sky, Rainbow Half dozen Siege, and DOOM Eternal.
The new AMD VMs provide anywhere up to twoscore% performance gains, according to Microsoft, which may bring cost savings, too.
The Azure Virtual Machine Dav4 and Dasv4 series feature the AMD 2.35Ghz EPYCTM 7452 2nd Generation processor in a multi-threaded configuration with upwards to 256 MB L3 cache, and each eight cores have 8 MB of defended L3 cache. The Dav4-serial sizes offering a combination of vCPU, memory and temporary storage that is suitable for well-nigh gaming workloads. The Dasv4 Azure VMs expose upward to 96 vCPUs, 384 GBs of RAM, and 768 GBs of SSD-based storage. Furthermore, the Azure Performance Improvement team has tuned Dasv4 VMs to be the most stable, delivering the best cost/performance ratio of all Azure VM sizes with no code changes needed.
Microsoft is strongly recommending PlayFab customers drift to the new server infrastructure to run into these performance gains, although it'll ultimately be upwards to developers and publishers how they choose to handle information technology. Developers on Gears five at The Coalition lauded the new Dasv4 VMs, touting the improved toll-to-performance ratio over previous versions.
"Working with PlayFab and Azure, we were able to drift from Dv2/Fsv2 to Dasv4 for our multiplayer servers with minimal engineering time. The Dasv4 servers have more memory per core, amend performance, and a lower cost, assuasive us to deliver a better experience to our players while lowering our costs."
For more details on Azure PlayFab, be sure to take a look at Microsoft'due south official PlayFab website.
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Source: https://www.windowscentral.com/microsoft-azure-playfab-multiplayer-servers-expand-more-regions-amd-support-tow
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